Vand Nisse (Sea Elves)

It’s been some time since we’ve done a lore post, so today we have a bit more to whet your palate. Let’s get right into it and do some more talking about the Vand Nisse (Sea Elves).

 

 

The Vand Nisse tend to live near the coast or on islands, but are rarely found in areas further inland.  Their culture is so strongly tied to sea fairing that most outsiders think of the Vand Nisse as either the Forbund Af Nisse navy or a collection of pirates crews.  However, there is more to the sea than piracy and war.  The Vand Nisse control a great deal of merchant houses that run import and export businesses, fisheries, shipyards, and more.  The Forbund Af Nisse ports are all Vand Nisse controlled including those that have been recently founded on the northern coast of Antioch.

 

At sea, the Vand Nisse tend govern themselves politically in small groups that are beholden to larger groups, electing captains to lead the crew, who then elect an admiral to manage the fleet.  On land they elect officials to govern the local areas every 5 years.  These elected officials (whether the elder of a small coastal village or the governor of a major seaport) create counsels to assist them in governing. Though there is no rule that specifically mandates this, most elected officials on land, tend to be retired captains or rich ship owning merchants.  Captains serve until they lose the confidence of their crew, and the same goes for elected officials on land.  Should an official displease the masses, special elections to replace them may be organized by the community, which creates some of the more political savvy rulers in Sha’Uru. The Forbund Af Nisse’s position as a whole is that the slaying of corrupt officials is forbidden, however the sea is vast and accidents can happen.

The main source of Vand Nisse power comes from controlling five port cities: Sydlige Haven on the southern cape, Svardfisk to the south west, Mellemhavet to the west, Hvalfangstby to the north west, and Menneskehjem on the northern cape bordering the Human Republics.  Menneskehjem is the largest of the port cities.  Being near the Republics and the Forged Kingdom makes it the center of imports and exports by sea for the Forbund Af Nisse.  It also contains the largest presence of navy ships and dry docks to maintain them.  It is rumored that the best blockade-runners among the Vand Nisse are made in Menneskehjem as it is quite profitable to get past the prying eyes of the Republic naval blockades. Menneskehjem also quarters the embassies for the other Kingdoms making it one of the most culturally diverse cities in the Forbund Af Nisse.

 

The sea is a harsh mistress.  While other cultures might seek to overcome nature the Vand Nisse know better and scoff at such endeavors.  One must respect the sea and find ways to work with it to survive it’s onslaught.  The Vand Nisse are one of the few cultures that try to predict the weather and keep long records of weather patterns and changes.  There are rumors of Vand Nisse magics that can predict weather and even older stories of captains that could affect the weather to calm the seas.

23 Days Left!!!

Good Afternoon Ladies, Gentlemen, and Sentient Creature,

Who is excited about their GoFundMe rewards?  With a little over three weeks left in the campaign we are $790 away from our first stretch goal.  If you were considering upgrading to a higher reward tier or you know someone who would love to donate to the project, we encourage you to chip in or share this and get the word out.  We’ve just gotten our first shipment of customized growlers and we couldn’t be more satisfied.  We think you folks will feel the same.

We continue to work and tweak the rulebook for release this weekend.  You’ll find there have been several quality of life changes made to the Beta Rulebook, as well as things to help clarify certain things.  For example, Races have been renamed to Species and the Halfling Species has been renamed to Goblinite to distinguish when we are referring to the Species group as a whole instead of the specific Halfling Species.  So Halflings, Kobolds, Gnomes and Homonculi are Goblinites.

A reminder that our next playtest will be on September 23rd, please let us know if you wish to attend so that we can get a proper headcount.  We’ll see you all soon!!!