Beasts and Monsters

Good Afternoon Ladies, Gentlemen and Sentient Creatures,


In today’s blog post we are going to talk about the beasts and monsters of Sha’uru.  Antioch is unique in that there is a higher concentration of fantastical beasts and monsters than anywhere else in the developed world.  This is due mostly to the development that the Dur, Nisse and Humans have pushed into the wild places of the old world, and the vibrancy of Antioch itself.  All manner of species and breeds of beasts such as tigers, lions, bears, boars, and sharks have been cataloged by Antioch explorers.  There are also the large grey animals known as Hippopotamus and Rhinoceros that are wholly unique to the continent. There are also beasts and monsters that were thought to have been wiped out in the old world, but found in great number in Antioch.  Spider-Scorpions, Owl-Bears and Piranha-Eels have flourished on the continent, as most of the active leyline energies are unregulated and wild.  There may also be other types of yet undiscovered beasts for to catalog and hunt.

Monsters such as Trolls, Orcs, and Ogres have also been reported, but so far explorers have had difficulty locating their habitats.  We have covered Orcs in a previous post, so today we will briefly talk about Ogres and Trolls.  In Sha’uru, Trolls are lanky green humanoids with rock like scales on their forehead, nose and chin.  They are omnivorous and aggressive, and can digest almost anything, but prefer fresh meat.  They are very clever and strong, and prefer to catch their prey in traps rather than attacking them outright.  They have been known to toy with their prey if it is sentient and ask them a series of riddles, promising to let them go if they answer correctly.  These promises are seldom kept. Ogres are larger and stronger than Trolls but lack the troll’s intelligence and cunning.  What they lack in brains they make up for in brutality and raw power.  Ogres have been known to be able to knock down full grown trees for their amusement or to use as clubs.  They have bright orange skin and are carnivores, preferring sentient creatures over animals.  Ogres are simple to trick but react very poorly when they find they have been fleeced.  It is not uncommon to hear an Ogres temper tantrum from miles away.  Their favorite treats are Goblinites, as they are rare and bite sized.



Found Skills Part 2

Good Afternoon Sentient Creatures, Ladies and Gentlemen,


Earlier in the year we made a post about character progression beyond the basic classes and general skill list.  If you weren’t around then and want to take a read you can find the post here or here:

Good Afternoon Sentient Creatures, Gentlemen and Ladies, Today’s post is going to be about hidden skills, aka found…

Posted by Aurum Larp on Thursday, June 8, 2017


Today’s post is going to continue by giving you another taste.  We’ve decided give you all a peek at some (not all) of the found skills that can be learned.  We will not be revealing HOW you can achieve them, but we felt that if you get a general sense of some of the things you can achieve, then perhaps it may inspire some new character goals for you folks.  So take a look and let us know what you think in the comments below.



Skill Name: Fiddle and Tinker Pre-requisites: ?????????????????
AP Cost: Permanent Skill XP Cost: 3
Description: As per Aetheric Tampering, only with Physics devices.  May not be used on Physics devices that do not have a listed duration.


Skill Name: Physician’s Call Pre-requisites: ???????????????
AP Cost: 2 XP Cost: 1
Description: Target an injured character within earshot.  So long as you continue to encourage and call out to the character they may move toward you nofaster than a jogging pace instead of a heel to toe/crawl pace.


Skill Name: Inspire Pre-requisites: ???????????
AP Cost: 2 XP Cost: 1
Description: After 5 seconds of roleplay give your target 3 temporary Action Points for 1 encounter. You may not target yourself and you may not target another with this skill more than once per encounter.


Skill Name: Gagging Strike Pre-requisites: ??????????????
AP Cost: 1 XP Cost: 3
Description: The target is silenced and unable to talk for 1 minute.  Reminder: Speech is required for all Occult ritual casting, activating the charm skill, and other similar oratory hidden skill.

Holidays in Sha’uru

Seasons Greetings Ladies, Gentlemen and Sentient Creatures of all ages.


With the end of year holidays this close, I felt that today’s chewy lore post would be about holiday’s in Aurum. The following are just a few of the holidays that are celebrated by some or all of the denizens of Sha’uru. We have more currently planned, but I figured we would leave some for later. I hope everyone enjoys their holidays this year (for it has truly been a trying year in many ways) and look forward to sharing more rules and lore with you over both next week and next year. So without further ado, here are some holidays:


Vuono Dur celebrate Ancestral Remembrance Day on November 23rd. This is a tradition begun with the Vuono Dur, but is also practiced by the Vrachos and Ouranus as well. On this day the family gathers together for a meal, leaving an empty place for an honored ancestor with a plate of their favorite meal and a flagon of their favorite drink.. If a great member of a house passed that same year, typically this is who is honored. Each Dwarf in attendance recounts why they were thankful to have that person in their life or be a member of that Ancestor’s lineage. For noble households that can afford it, the main dish that is served at these celebration is roasted wild boar.


The Slagte Nisse Day of Silence is on January 6th. This holiday has been practiced by them for millennia. On this day all Slagte Nisse go about their daily tasks without communicating verbally or through the written word. All communication is limited to slight changes of expression and subtle body language. Only in the case of extreme emergencies do they resort to creating noise (typically by the ringing of bells or clanging of metal objects) or perhaps uttering a single word. The Slagte do not share with outsiders the meaning of this holiday, and even other Nisse are not privy as to the purpose of the eerie silence that pervades the Slagte Nisse communities on this winter’s day.


Humans celebrate Republic Day on July 13th. On this day in 1802, Viola-Rose Harewood Silverthorn declared the Silverthorn Empire dissolved and signed the constitution of the Confederacy of Allied Republics into effect. This day is marked by neighborhood festivals and firework displays.


The Feast of the Solstice is observed on December 21st. Though scholars disagree on if this was a Dwarven or an Elven Tradition first, the Feast of the Solstice is a holiday that is now celebrated worldwide by all races (even Goblins). The nature of the festivities may differ due to culture, but the general theme of the Feast is the same. On the longest night of the year, a feast is held to celebrate another year passing. Friends and family gather to exchange gifts and share food and drink. When the clock strikes ten, most gatherings include a round of storytelling that lasts late into the evening. The nature and tone of these stories also varies culturally. Imperials and Vuono Dur tend to tell more austere recountings of past events, while Ouranus Dur and Goblins lean towards the most raucous and raunchy tales they can conceive.