Economy Talk

Good Afternoon Ladies, Gentlemen and Sentient Creatures,

 

Welcome to the new home of our weekly posts, the Aurum Larp Blog.  (Don’t worry, we’ll still be linking these on Facebook for easy reference). With the next playtest coming ever closer, we’ve decided to release our initial list of purchase price for in game items.  These projects are subject to in-game availability,  but this is the markup price for items that can be purchased from the Quartermaster should they be in stock.  Let us know how you feel about it.

Component Cost:

Named Component: $1 per rank (at lowest rank available.  For example Bar Stock may be found in many recipes for Physics, but the lowest rank it is available is 1, therefore it costs $1 each).

General Components: $1 for 5 (May only be purchased in multiples of 5)

SCIENCE

Natural Science -Theory I

First Aid Kit: $2

Field Surgery Kit: $2

 

Natural Science -Theory II

Splint: $3

 

Natural Science -Theory III

Transfusion Kit: $5

Medical Trauma Kit: $5

 

Natural Science -Theory IV

Full Surgery Tool Kit: $12

 

Physics – Theory I

Bullets: $5 each

Thrown, Simple and 1 Handed Weapon: $3

Great Weapons : $4

Other Ranged Weapons: $5

Caltrops: $2

Shackle Trap: $2

 

Physics – Theory II

Pistol: $5

Revolver: $7

Musket: $6

Rifle: $8

Shield: $4

Light Armor: $4 per piece

Medium Armor: $5 per piece

Heavy Armor: $6 per piece

Springboard Trap: $3

Needle Trap: $3

Net Trap: $3

Pit Trap: $3

 

Physics – Theory III

Basic Clockwork Limb: $5

Steam Powered Battering Ram: $5

Spring Loaded Boots: $6

Reinforced Armor Plating: $5

 

Physics – Theory IV

Steam Powered Personal Magnetic Field Generator: $11

Hyper Collapsible Parachute: $7

Energy Displacement Kit: $7

Basic Clockwork Messenger: $12

 

Chemistry – Theory I

Iodine: $2

Ferric Chloride: $2

Smelling Salts: : $2 per batch

 

Chemistry – Theory II

Temporary Adhesive: $3

Anesthetic Ointment: $3

Gunpowder: $3 per batch

Minor Explosive: $3

 

Chemistry – Theory III

Lesser Acid: $5

Erigeron Heterophyllum: $5

Explosive: $5

 

Chemistry – Theory IV

Acid: $6

Bartholomew’s Efficacious Elixir: $7

Major Explosive: $10

 

Aetheric – Theory I

Aether Goggles: $3

Aetheric Attraction Crystal I: $2

 

Aetheric – Theory II

Aetheric Stabilizer: $3

Aetheric Disruptor: $4

 

Aetheric – Theory III

Aetheric Attraction Crystal II: $5

Aetheric Cage Trap: $5

 

Aetheric – Theory IV

Aetheric Neuralizer: $10

Aetheric Rift Generator: $12

 

OTHER

Occult I

Warding charm: $4

Beguiling Trinket: $3

Arcane Ink: $2

 

Occult II

Spirit Fetish: $3

Sever Lesser Bond: $3

Lesser Weapon Enchantment: $3

 

Occult III

Lesser Arcane Seal: $6

Sever Bond: $5

Weapon Enchantment: $6

 

Occult IV

Arcane Seal: $8

Sever Greater Bond: $7

Greater Weapon Enchantment: $8

 

Poisons II

(Note: Poisons are considered their appropriate ranks in terms of cost, but 1 rank lower for effect.  So Expedient Death is a Rank III poison effect but a Rank IV for cost)

Sandman’s Tears: $4

Creeping Death: $5

 

Poisons III

Hallucinogen Poison: $6

Black Lily’s Curse: $7

 

Poisons IV

Paralysis Poison : $10

Expedient Death: $15

 

Alchemy I

Lesser Antidote: $2

Lesser Healing Draught: $3

Lesser Firebomb: $4

Lesser Potion of Sunset and Sunrise: $2

 

Alchemy II

Antidote: $3

Pure Breath Potion: $3

Firebomb: $5

 

Alchemy III

Greater Antidote: $5

Healing Draught: $5

Potion of Clarity: $7

Potion of Sunset and Sunrise: $5

 

Alchemy IV

Juggernaut Potion: $8

Draught of Life: $10

Greater Firebomb: $8

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