Good Afternoon Gentlemen, Ladies and Sentient Creatures,
It has been quite some time since we’ve posted any rules things on the site, but that doesn’t mean we haven’t been tweaking our rules where it needed. Thanks to player feedback from all the playtests we’ve been making additions to our Beta rulebook which should go live in November. In the meantime here is a preview of some skills that we’ve added to Mathematics in the Science section. These skills are in addition to those that already exist. We’ve also changed Exponential Application in rank 4 Practice. Take a look:
Math – Theory III
Mathematical Micromanagement – When crafting or assisting in the crafting of a recipe that is using salvage to replace generic components, the character may convert the salvage at a ratio of 3 for 2 instead of 2 for 1.
Math – Theory IV
Game Theory – the mathematician gains tactical insight into predicting the moves of his opponents. The character may defend against attacks as if they possessed the Dodge skill. Game Theory requires two action points to activate.
Math – Practice I
Mathematical Reclamation – Spend 15 seconds of roleplay to attempt to scrap a destroyed scientific device and gain a single salvage component. This skill may only be used on objects that are beyond repair and may only be used once ever per object. Scientific devices are any objects that are specifically crafted using scientific schematics.
Math – Practice II
Cryptography – This skill may be used to either decode or encode a message with a cypher by spending 30 seconds of roleplay per complete sentence that is encoded or decoded.
Math – Practice III
Mathematical Reclamation II – Spend 15 seconds of roleplay to attempt to scrap a destroyed scientific device and gain two salvage components. This skill may only be used on objects that are beyond repair and may only be used once ever per object. Scientific devices are any objects that are specifically crafted using scientific schematics
Math – Practice IV
Exponential Application – When crafting, triple the generic components and increase the Crafting time by one interval of any rank 3 or lower Scientific recipe to double the yield of the recipe. The character may use this skill to assist others in doubling their crafting yield, so long as both players roleplay collaborating in the crafting. This skill may not be used with Poisons, Alchemy or Occult.
Calculating Aim – The character may spend 3 AP to automatically hit a target with a Firearm or Ranged weapon within 30 feet.