Good Afternoon Gentlemen, Sentient Creatures and Ladies,
Today’s post will be about the Tribes of Barlethan. As a reminder here’s a snippet from the rulebook:
They were a political movement that began in the smallest of the 13 Republics, Barlethan, at the start of the discovery of Aurum and the development of Dwarven Steam Technology and Aetheric Science.
In most fantasy settings the word tribe evokes images of a primitive people, but that’s not the case here. Though some of the member societies that are part of the Republic of Barlethan live in remote areas of the world, most do so to remove themselves from larger societies of the world and keeping their lands pure from the ravages of industry. This doesn’t mean that they don’t use any technology, but rather that they prefer simple tools and working with their hands over complex machines. They dress simply in clothes that are more suitable for farm life, lacking the finery of people in the cities. The tribes recognize that unity in their beliefs is important to their society, so when their members come of age they are given the option of traveling the world for 7 years and experiencing everything it has to offer, before returning as a full adult in their society. Those who take this option, bear the beads that mark their individual society as they travel.
The city state of Barlethan knew that as the Republics were being formed, without representation in the Republican Parliament, their ways could be threatened. They reached out to communities like them, forming the tribal council that represents their interest in the human government. The individual societies elect their council representative, and this council elects their spokesperson to the Republic Parliament. Paradoxically, this made Barlethan one of the most influential republics, as it covers a large land mass and collectively the largest population of all of the republics.